I asked a local Qwen3.8 27B model in LM Studio to make suitable assumptions and build a Super Mario-style game for a web browser. After the model was already on the laptop, the run used no cloud inference, no API credits, and no follow-up prompts.

Create Super Mario game which can be played in a web-browser. Make suitable assumptions.

This is a practical, single-run experiment—not a benchmark or a broad claim about model quality. The result is still notable: a self-contained game with no dependencies, external assets, or network requests.

Watch the local run

The capture shows the prompt in LM Studio and the resulting game being played in a local browser session.

Play the artifact

The generated game is published as-is. Use arrow keys or A /D to move, Space to jump, Shift to run, P to pause, and R to restart.

Open the game in its own tab

Verified artifact

Download the source

The generated HTML, CSS, JavaScript, README, and test harness are available as a zip of the original evaluation folder.

Download super-mario-web-source.zip

Tools used

GPU poor, still useful

Hugging Face's GPU Poor framing fits this run: personal compute is enough to ship a complete prototype when the model is small enough to run locally.

Hugging Face GPU Poor meme used as context for this local evaluation

Why it matters

Local and edge models can make experimentation cheaper, more private, and more resilient when a task fits personal hardware. This small test does not replace disciplined engineering, but it shows how a useful prototype can be created where the marginal cost is closer to electricity than metered cloud inference.